Chapter 4

While it can be upsetting when your character drops to zero and starts making death savings throws, it can also be the most rewarding thing that happens in the game.

We put a lot of time into inventing the characters in this collaborative narrative.

The really cool thing about it, when you’re playing with the kind of people you want around you in your life, is how the other players rush to help.
Everything becomes about “saving” an purely imagined person because we care about the person doing the imagining.

Nicely done.